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Mimori Togo ([personal profile] wasshi) wrote2017-06-06 11:49 pm

Application (Refracted Light)

PLAYER INFORMATION

Name: Prof
Contact: [plurk.com profile] ProfessorProf
Characters Currently Played: N/A

CHARACTER INFORMATION

Character Name: Mimori Togo
Canon Name: Yuki Yuna is a Hero (anime)

WARNING: App contains major spoilers for the series.

Background: Here.

Canon Personality:
Fundamentally, Togo is someone who wants to be able to help, but her ideas surrounding that concept are prone to instability. That drive was instilled at an early age, when her parents took her to see many historic sites in Japan, and she developed an early interest in her nation. Once her focus on Japan's history and culture reached full bloom, the thought it evolved into was "I want to find a way to serve my nation". This thought motivated many of her actions from there on (most notably becoming a Hero), and expanded beyond patriotism and into a general way of life. Togo doesn't want to be a burden to anyone, she always wants to do her part.

Unfortunately, good intentions don't always produce good results. The problem with this mindset is that Togo's priorities are a bit unusual - specifically, she doesn't hold life in particularly high regard. A short, happy life is better than a long, painful one. A mercy kill at the hands of a friend is preferable to a slow death. These two mindsets combined lead to very dangerous, reckless decisions; when faced with a scenario where she didn't see any way to keep her friends from suffering, she decided that rather than prolong a painful, fruitless battle, she'd rather just destroy the world. If she had been the only one having to be sacrificed, she would have been okay with it, but the prospect of watching the people important to her live long, painful lives was so overwhelming that she would have chosen the apocalypse over it. Again, Togo wants to be able to help - when helping is impossible, or destructive, things get out of hand quickly. She once tried to commit suicide repeatedly just to test a theory.

Taking this disastrous cascade of nihilistic logic in a more positive light, Togo is an extremely loyal friend. This stems from her tendency to spiral into darker and darker thoughts when left to her own devices. To combat this, Togo is very social - she spends as much time as she can around her friends, aware of the stabilizing influence they have on her personality. In a sense, she's very reliant on other people for her own happiness, so the bonds she forms with her friends are extremely strong. She'll do anything for her friends, to the point of making insane, suicidal decisions in order to avoid having to watch them suffer. All of this is doubly true regarding Yuna, her best friend. Her love and dedication towards Yuna are so intense that she would do anything for her, up to and including laying down her life without a moment's hesitation - or, even worse, killing Yuna to protect her from a terrible fate. What makes Yuna special, though, is that unlike her other friends, Yuna was able to get through to her in her darkest moments to convince her not to end the world. Yuna's relentless hope and optimism was able to break through Togo's nihilistic despair and inspire her to gamble on the possibility of a brighter future, even when she couldn't see it herself.

Which isn't to say that Togo is all doom and gloom all the time, either. You don't form strong friendships by bringing everyone down - there's a lighter, more fun side to her as well. Her sense of humor is strange enough to border on surreal, throwing out confusing jokes with perfectly deadpan delivery. Her diehard patriotism also manifests as a tendency to get on hard-to-follow rambles about history, politics, and the Japanese national identity as a people. She has a flair for the melodramatic, playing her role to the hilt whether she's doing magic tricks, telling ghost stories, or just giving people nonsensical bad advice. All together, her eclectic mix of interests combined with her eccentric ways of engaging with others create the impression of someone who knows more than they're letting on, while leaving people guessing about what might be.

Whether she's acting serious or ridiculous, Togo is always paying attention. She's constantly carefully listening to other people, watching their reactions to things, and trying to figure out what they're thinking and what's really going on. She was the first person to notice that Yuna had lost her sense of taste, and the only one who kept thinking through the implications of Sonoko's explanation of their abilities to realize that the Faeries might not be acting in the best interest of the Heroes. This careful gathering and picking apart of information can lead to powerful insights, but when combined with her tendency to assume the worst when left to her own devices, it can turn ugly fast.

The conflicting drives at work within Togo - methodical observation and reckless self-destructive action - can be hard to explain, so here's a more detailed example of the whole chain of impulses in action. Sonoko told Togo that, as compensation for their hard work, the Heroes are unable to die. Yuna didn't think much of this, but Togo latched onto it after returning home alone, wondering what that could mean in the context of everything they knew about the Heroes and the Vertex. As an experiment, she attempted suicide, only to be protected from herself by her Faery. Doubling down on the test, she tried a dozen or more different methods of killing herself, and all of them were denied by the Faeries. Rather than consider this proper protection, Togo's conclusion was that the Faeries were working for the Taisha to prevent the Heroes from escaping from their duty of fighting the Vertex at any cost, even if they wanted to escape through death. She returned to Sonoko to ask more, and learned that the true nature of the world could be seen by traveling beyond the barrier. She immediately set out to do so - by herself, again - and became the first of the Heroes to discover that most of their world had already been destroyed by the Vertex. Overcome by despair, she tried desperately to think of anything she could do to combat the grim fate implied by the endless sea of Vertex and the impossibility of death. When the only answer she could come up with was to destroy the barrier and disrupt the endless battle with total destruction, she went through with it almost immediately. Thus, Togo's own careful observations combined with her pessimism and self-destructive thought processes to lead her to try to destroy the world.


Canon Abilities:
Togo is a Hero, which is her particular canon's flavor of the Magical Girl. The broad details of it are as such: Her smart phone (her 'Terminal') has an app installed on it that she can use to transform into a magical alt form, where she can deploy various weapons (detailed below) and also soak up absurd amounts of damage thanks to the protection of her Faeries, which behave like barriers (canon implies this is close to invincibility, but in the interest of game balance let's just call it very high defense). If she overuses her powers, she'll eventually automatically advance to a second, more powerful form called Mankai, where she temporarily gains overwhelming destructive power. After leaving Mankai, though, her situation changes - first, she gains a new Faery, and with it a new weapon of some sort. Second, she undergoes a penalty called Sange, where she loses something important to her. She's used Mankai three times in the past, and as a result lost her legs, gone deaf in one ear, and lost two years of her memories.

As a result of her three Mankais, Togo has four Faeries (first one's free). The first faery, Aobozu, lets her summon a high-powered explosive sniper rifle. The second, Gyobudanuki, gives her a pair of magical pistols for short-range combat. The third, Shiranui, gives her a rifle for mid-range combat. The last, Kawabotaru, produces several floating laser guns that move independently to shoot down threats to her. Her Mankai form is a massive weapons platform, something like twenty feet across, covered in laser cannons - it can fly and deliver heavy laser barrage in multiple weapons simultaneously. This form will very rarely see use, since the cost for using it is seriously dire.

In addition to giving her various guns, Togo's magical form extends four ribbons from her back that serve as artificial legs, letting her move around freely despite being paralyzed. They can move her around at a normal walking speed, and also allow her to make leaps of several stories at once.

AU INFORMATION:

Race: Hume
Job: Ranger
Nation Affiliation: Liciae

AU Background:
Mercia Tabrea is not the mystical chosen hero that her previous life was. With no magic powers to speak of, she's a young member of House Tabrea, one of the twelve noble houses of Liciae. During her youth, her parents and older relatives hammered home repeatedly all of the accomplishments of both Liciae and House Tabrea, and she took from that a fascination with Liciaen history and heritage, plus a strong desire to serve her country as her ancestors had. Thus, Mercia began training as an archer, with the goal of eventually fighting in the Liciaen army. It was during this tame that she had her first Echo.

AU Deviation:
Without all of the tragedies of her canon self's past and present having occurred, Mercia is a lot like Washio Sumi than Mimori Togo - that is to say, like the person she was during the prequel series. Her outlook is less grim and serious, and she's a bit more easygoing. Of course, no longer being Japanese and being nobility, her cultural basis for what it means to be a proper loyal member of society is substantially different. This means elevating her House above herself, and Liciae as a whole above her house, while honoring the Eidolons that guide the nation. By joining the army, she holds no particular hopes for personal glory, instead striving to bring renown and honor to House Tabrea, and victory to Liciae.

RP Sample:
Here. They're a bit short, so just in case, here's some of those questions as supplementary material:

What in life will you sacrifice your all to protect, and why?
The great kingdom of Liciae, so that I may live up to the example set by my ancestors before me.

What is it you fear the most, and why?
I fear being a burden to others. If my presence drags my House down instead of lifting it upwards, then I've failed completely at everything I set out to achieve in my life.

Why is it you serve your liege?
...How could I possibly do otherwise? Anything less would be a disgrace to my nation, my House, and myself. Liciae is founded on the principles of harmony and self-sacrifice, and continues to exist in its current state because people like me are willing to give anything to serve our people.

In your time of leisure, how do you choose to occupy yourself and why?
Only entertainment befitting a noble lady, of course. I'll have no part in those indecent festivals that are popular in some parts of the country; books, theater, and refined social gatherings... oh, and the occasional game of Triple Triad. Played with dignity and poise, of course (lie).

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