App (Cerealia)
Applicant Info
◎ Name: Prof
◎ Journal:
prof
◎ Contact:
ProfessorProf
◎ Current Character(s): None
Character Info
Warning: App contains heavy spoilers for the series.
◎ Character's Name: Mimori Togo
◎ Character's Canon: Yuki Yuna is a Hero (anime)
◎ Character's Age: 14
◎ Canon Point: Episode 11, immediately after opening fire on the barrier.
◎ Background/History: Here
◎ Is the character a hacker and/or do they have a sixth-sense? No
◎ Personality:
Fundamentally, Togo is someone who wants to be able to help, but her ideas surrounding that concept are prone to instability. That drive was instilled at an early age, when her parents took her to see many historic sites in Japan, and she developed an early interest in her nation. Once her focus on Japan's history and culture reached full bloom, the thought it evolved into was "I want to find a way to serve my nation". This thought motivated many of her actions from there on (most notably becoming a Hero), and expanded beyond patriotism and into a general way of life. Togo doesn't want to be a burden to anyone, she always wants to do her part.
Unfortunately, good intentions don't always produce good results. The problem with this mindset is that Togo's priorities are a bit unusual - specifically, she doesn't hold life in particularly high regard. A short, happy life is better than a long, painful one. A mercy kill at the hands of a friend is preferable to a slow death. These two mindsets combined lead to very dangerous, reckless decisions; when faced with a scenario where she didn't see any way to keep her friends from suffering, she decided that rather than prolong a painful, fruitless battle, she'd rather just destroy the world. If she had been the only one having to be sacrificed, she would have been okay with it, but the prospect of watching the people important to her live long, painful lives was so overwhelming that she would have chosen the apocalypse over it. Again, Togo wants to be able to help - when helping is impossible, or destructive, things get out of hand quickly. She once tried to commit suicide repeatedly just to test a theory.
Taking this disastrous cascade of nihilistic logic in a more positive light, Togo is an extremely loyal friend. This stems from her tendency to spiral into darker and darker thoughts when left to her own devices. To combat this, Togo is very social - she spends as much time as she can around her friends, aware of the stabilizing influence they have on her personality. In a sense, she's very reliant on other people for her own happiness, so the bonds she forms with her friends are extremely strong. She'll do anything for her friends, to the point of making insane, suicidal decisions in order to avoid having to watch them suffer. All of this is doubly true regarding Yuna, her best friend. Her love and dedication towards Yuna are so intense that she would do anything for her, up to and including laying down her life without a moment's hesitation - or, even worse, killing Yuna to protect her from a terrible fate. What makes Yuna special, though, is that unlike her other friends, Yuna was able to get through to her in her darkest moments to convince her not to end the world. Yuna's relentless hope and optimism was able to break through Togo's nihilistic despair and inspire her to gamble on the possibility of a brighter future, even when she couldn't see it herself.
Which isn't to say that Togo is all doom and gloom all the time, either. You don't form strong friendships by bringing everyone down - there's a lighter, more fun side to her as well. Her sense of humor is strange enough to border on surreal, throwing out confusing jokes with perfectly deadpan delivery. Her diehard patriotism also manifests as a tendency to get on hard-to-follow rambles about history, politics, and the Japanese national identity as a people. She has a flair for the melodramatic, playing her role to the hilt whether she's doing magic tricks, telling ghost stories, or just giving people nonsensical bad advice. All together, her eclectic mix of interests combined with her eccentric ways of engaging with others create the impression of someone who knows more than they're letting on, while leaving people guessing about what might be.
Whether she's acting serious or ridiculous, Togo is always paying attention. She's constantly carefully listening to other people, watching their reactions to things, and trying to figure out what they're thinking and what's really going on. She was the first person to notice that Yuna had lost her sense of taste, and the only one who kept thinking through the implications of Sonoko's explanation of their abilities to realize that the Faeries might not be acting in the best interest of the Heroes. This careful gathering and picking apart of information can lead to powerful insights, but when combined with her tendency to assume the worst when left to her own devices, it can turn ugly fast.
The conflicting drives at work within Togo - methodical observation and reckless self-destructive action - can be hard to explain, so here's a more detailed example of the whole chain of impulses in action. Sonoko told Togo that, as compensation for their hard work, the Heroes are unable to die. Yuna didn't think much of this, but Togo latched onto it after returning home alone, wondering what that could mean in the context of everything they knew about the Heroes and the Vertex. As an experiment, she attempted suicide, only to be protected from herself by her Faery. Doubling down on the test, she tried a dozen or more different methods of killing herself, and all of them were denied by the Faeries. Rather than consider this proper protection, Togo's conclusion was that the Faeries were working for the Taisha to prevent the Heroes from escaping from their duty of fighting the Vertex at any cost, even if they wanted to escape through death. She returned to Sonoko to ask more, and learned that the true nature of the world could be seen by traveling beyond the barrier. She immediately set out to do so - by herself, again - and became the first of the Heroes to discover that most of their world had already been destroyed by the Vertex. Overcome by despair, she tried desperately to think of anything she could do to combat the grim fate implied by the endless sea of Vertex and the impossibility of death. When the only answer she could come up with was to destroy the barrier and disrupt the endless battle with total destruction, she went through with it almost immediately. Thus, Togo's own careful observations combined with her pessimism and self-destructive thought processes to lead her to try to destroy the world.
◎ Powers/Abilities:
Togo is a Hero, which is her particular canon's flavor of the Magical Girl. The broad details of it are as such: Her smart phone (her 'Terminal') has an app installed on it that she can use to transform into a magical alt form, where she can deploy various weapons (detailed below) and also soak up absurd amounts of damage thanks to the protection of her Faeries, which behave like barriers (canon implies this is close to invincibility, but in the interest of game balance let's just call it very high defense). If she overuses her powers, she'll eventually automatically advance to a second, more powerful form called Mankai, where she temporarily gains overwhelming destructive power. After leaving Mankai, though, her situation changes - first, she gains a new Faery, and with it a new weapon of some sort. Second, she undergoes a penalty called Sange, where she loses something important to her. She's used Mankai three times in the past, and as a result lost her legs, gone deaf in one ear, and lost two years of her memories.
As a result of her three Mankais, Togo has four Faeries (first one's free). The first faery, Aobozu, lets her summon a high-powered explosive sniper rifle. The second, Gyobudanuki, gives her a pair of magical pistols for short-range combat. The third, Shiranui, gives her a rifle for mid-range combat. The last, Kawabotaru, produces several floating laser guns that move independently to shoot down threats to her. Her Mankai form is a massive weapons platform, something like twenty feet across, covered in laser cannons - it can fly and deliver heavy laser barrage in multiple weapons simultaneously. This form will very rarely see use, since the cost for using it is seriously dire.
In addition to giving her various guns, Togo's magical form extends four ribbons from her back that serve as artificial legs, letting her move around freely despite being paralyzed. They can move her around at a normal walking speed, and also allow her to make leaps of several stories at once.
◎ Weapons & Other Special Inventory: One smartphone, one ceremonial knife. Four Faeries carried inside the phone. No other items needed.
CEREALIA-Specific
◎ Element: Water. In Esotericism, associated with emotion and intuition. Togo usually acts as a patient, composed observer, picking the most important details out of the world around her, but also struggles with being controlled by her emotions.
◎ Sense: Sound. Togo was brought back from beyond the brink of despair by Yuna's voice, and the sharpest of her observation skills is the intense focus she pays to what other people are saying. Despite symbolic relevance, though, Togo is deaf in one ear.
◎ Seven Character Traits: (Intelligent, Loyal, Observant) | (Gloomy, Reckless, Pessimistic) + Eager to Act
Samples
◎ First-Person Sample:
Testdrive 1
Testdrive 2
◎ Third-Person Sample:
Testdrive 3 (I'm not sure if testdrive can be used to supplement the third-person sample - if not, just use the below)
Togo's pencil hovered over the page as she considered where to start. Now that she was moved in and had some time to herself, there was a lot to go over. Writing something down seemed like an easier way to do it.
Flamine = Vertex?
She started with the thought that had been running through her head since the beginning. That presentation hadn't been exactly forthcoming with information about the Flamine, and she had only ever gotten the most basic outline of the story behind the Vertex. On top of that, could it really be a coincidence that her world was destroyed by the Flamine right after she let the Vertex in? There's no reason they couldn't be at least two different incarnations of the same malevolent force. Does that make CERES something like Taisha writ large?
Two threats?
Alternately, maybe there WERE two different alien races attacking. The timing would have to be pretty strange, but maybe the Flamine just took advantage of the hole she opened in the barrier. It at least explained any differences between the two forces, and lined up more closely with what CERES had to say about them.
Single master?
A third theory - the Vertex and the Flamine both service the same leaders. What leaders? The gods, maybe - Sonoko did say that they were who sent the Vertex. This would probably be the worst situation of all, because it implies that there are two distinct enemy forces, but that they're cooperating towards a common goal of the eradication of mankind.
Togo frowned at the list of options. Not enough information to be sure of what was going on, but enough to paint a number of bleak pictures. She moved down to the second half of the page to list out possible ramifications of her theories.
CERES failure = Total Destruction
If they fail, then it didn't matter what the Flamine are. Her home had already been destroyed, so unless there's a change to the status quo, it would stay destroyed. Doomed scenario.
Two threats + CERES success = Total Destruction
If CERES's default assumptions were correct, then it didn't matter whether or not the Flamine were defeated. The Vertex had already breached the wall, and her world was doomed. It would be saved only to be destroyed by an unrelated enemy. Doomed scenario.
Single master + CERES success = Total Destruction
The same logic as before. If the Flamine weren't the true enemy, then the gods would just be able to summon up more, greater forces to replace them. Doomed scenario.
Flamine are Vertex + CERES success =
Togo paused before continuing. Could such a thing really be possible? Did CERES really have a way to stop something as relentless and invincible as the Vertex? It seemed unimaginable, but something made her hesitate. After a moment's reflection, she realized it was the thought that Yuna wouldn't accept her answer.
That's right. What would Yuna say right now? Togo could practically hear her quoting the Hero Club tenets. Try not to give up. You're likely to succeed if you try. No matter how desperate the situation got, she never stopped repeating those silly rules. Togo smiled faintly, and finished the line with one more word, not really believing it even as she wrote it down.
Flamine are Vertex + CERES success = Hope?
◎ Is your character retaining any previous game memories? No
◎ Name: Prof
◎ Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
◎ Contact:
◎ Current Character(s): None
Character Info
Warning: App contains heavy spoilers for the series.
◎ Character's Name: Mimori Togo
◎ Character's Canon: Yuki Yuna is a Hero (anime)
◎ Character's Age: 14
◎ Canon Point: Episode 11, immediately after opening fire on the barrier.
◎ Background/History: Here
◎ Is the character a hacker and/or do they have a sixth-sense? No
◎ Personality:
Fundamentally, Togo is someone who wants to be able to help, but her ideas surrounding that concept are prone to instability. That drive was instilled at an early age, when her parents took her to see many historic sites in Japan, and she developed an early interest in her nation. Once her focus on Japan's history and culture reached full bloom, the thought it evolved into was "I want to find a way to serve my nation". This thought motivated many of her actions from there on (most notably becoming a Hero), and expanded beyond patriotism and into a general way of life. Togo doesn't want to be a burden to anyone, she always wants to do her part.
Unfortunately, good intentions don't always produce good results. The problem with this mindset is that Togo's priorities are a bit unusual - specifically, she doesn't hold life in particularly high regard. A short, happy life is better than a long, painful one. A mercy kill at the hands of a friend is preferable to a slow death. These two mindsets combined lead to very dangerous, reckless decisions; when faced with a scenario where she didn't see any way to keep her friends from suffering, she decided that rather than prolong a painful, fruitless battle, she'd rather just destroy the world. If she had been the only one having to be sacrificed, she would have been okay with it, but the prospect of watching the people important to her live long, painful lives was so overwhelming that she would have chosen the apocalypse over it. Again, Togo wants to be able to help - when helping is impossible, or destructive, things get out of hand quickly. She once tried to commit suicide repeatedly just to test a theory.
Taking this disastrous cascade of nihilistic logic in a more positive light, Togo is an extremely loyal friend. This stems from her tendency to spiral into darker and darker thoughts when left to her own devices. To combat this, Togo is very social - she spends as much time as she can around her friends, aware of the stabilizing influence they have on her personality. In a sense, she's very reliant on other people for her own happiness, so the bonds she forms with her friends are extremely strong. She'll do anything for her friends, to the point of making insane, suicidal decisions in order to avoid having to watch them suffer. All of this is doubly true regarding Yuna, her best friend. Her love and dedication towards Yuna are so intense that she would do anything for her, up to and including laying down her life without a moment's hesitation - or, even worse, killing Yuna to protect her from a terrible fate. What makes Yuna special, though, is that unlike her other friends, Yuna was able to get through to her in her darkest moments to convince her not to end the world. Yuna's relentless hope and optimism was able to break through Togo's nihilistic despair and inspire her to gamble on the possibility of a brighter future, even when she couldn't see it herself.
Which isn't to say that Togo is all doom and gloom all the time, either. You don't form strong friendships by bringing everyone down - there's a lighter, more fun side to her as well. Her sense of humor is strange enough to border on surreal, throwing out confusing jokes with perfectly deadpan delivery. Her diehard patriotism also manifests as a tendency to get on hard-to-follow rambles about history, politics, and the Japanese national identity as a people. She has a flair for the melodramatic, playing her role to the hilt whether she's doing magic tricks, telling ghost stories, or just giving people nonsensical bad advice. All together, her eclectic mix of interests combined with her eccentric ways of engaging with others create the impression of someone who knows more than they're letting on, while leaving people guessing about what might be.
Whether she's acting serious or ridiculous, Togo is always paying attention. She's constantly carefully listening to other people, watching their reactions to things, and trying to figure out what they're thinking and what's really going on. She was the first person to notice that Yuna had lost her sense of taste, and the only one who kept thinking through the implications of Sonoko's explanation of their abilities to realize that the Faeries might not be acting in the best interest of the Heroes. This careful gathering and picking apart of information can lead to powerful insights, but when combined with her tendency to assume the worst when left to her own devices, it can turn ugly fast.
The conflicting drives at work within Togo - methodical observation and reckless self-destructive action - can be hard to explain, so here's a more detailed example of the whole chain of impulses in action. Sonoko told Togo that, as compensation for their hard work, the Heroes are unable to die. Yuna didn't think much of this, but Togo latched onto it after returning home alone, wondering what that could mean in the context of everything they knew about the Heroes and the Vertex. As an experiment, she attempted suicide, only to be protected from herself by her Faery. Doubling down on the test, she tried a dozen or more different methods of killing herself, and all of them were denied by the Faeries. Rather than consider this proper protection, Togo's conclusion was that the Faeries were working for the Taisha to prevent the Heroes from escaping from their duty of fighting the Vertex at any cost, even if they wanted to escape through death. She returned to Sonoko to ask more, and learned that the true nature of the world could be seen by traveling beyond the barrier. She immediately set out to do so - by herself, again - and became the first of the Heroes to discover that most of their world had already been destroyed by the Vertex. Overcome by despair, she tried desperately to think of anything she could do to combat the grim fate implied by the endless sea of Vertex and the impossibility of death. When the only answer she could come up with was to destroy the barrier and disrupt the endless battle with total destruction, she went through with it almost immediately. Thus, Togo's own careful observations combined with her pessimism and self-destructive thought processes to lead her to try to destroy the world.
◎ Powers/Abilities:
Togo is a Hero, which is her particular canon's flavor of the Magical Girl. The broad details of it are as such: Her smart phone (her 'Terminal') has an app installed on it that she can use to transform into a magical alt form, where she can deploy various weapons (detailed below) and also soak up absurd amounts of damage thanks to the protection of her Faeries, which behave like barriers (canon implies this is close to invincibility, but in the interest of game balance let's just call it very high defense). If she overuses her powers, she'll eventually automatically advance to a second, more powerful form called Mankai, where she temporarily gains overwhelming destructive power. After leaving Mankai, though, her situation changes - first, she gains a new Faery, and with it a new weapon of some sort. Second, she undergoes a penalty called Sange, where she loses something important to her. She's used Mankai three times in the past, and as a result lost her legs, gone deaf in one ear, and lost two years of her memories.
As a result of her three Mankais, Togo has four Faeries (first one's free). The first faery, Aobozu, lets her summon a high-powered explosive sniper rifle. The second, Gyobudanuki, gives her a pair of magical pistols for short-range combat. The third, Shiranui, gives her a rifle for mid-range combat. The last, Kawabotaru, produces several floating laser guns that move independently to shoot down threats to her. Her Mankai form is a massive weapons platform, something like twenty feet across, covered in laser cannons - it can fly and deliver heavy laser barrage in multiple weapons simultaneously. This form will very rarely see use, since the cost for using it is seriously dire.
In addition to giving her various guns, Togo's magical form extends four ribbons from her back that serve as artificial legs, letting her move around freely despite being paralyzed. They can move her around at a normal walking speed, and also allow her to make leaps of several stories at once.
◎ Weapons & Other Special Inventory: One smartphone, one ceremonial knife. Four Faeries carried inside the phone. No other items needed.
CEREALIA-Specific
◎ Element: Water. In Esotericism, associated with emotion and intuition. Togo usually acts as a patient, composed observer, picking the most important details out of the world around her, but also struggles with being controlled by her emotions.
◎ Sense: Sound. Togo was brought back from beyond the brink of despair by Yuna's voice, and the sharpest of her observation skills is the intense focus she pays to what other people are saying. Despite symbolic relevance, though, Togo is deaf in one ear.
◎ Seven Character Traits: (Intelligent, Loyal, Observant) | (Gloomy, Reckless, Pessimistic) + Eager to Act
Samples
◎ First-Person Sample:
Testdrive 1
Testdrive 2
◎ Third-Person Sample:
Testdrive 3 (I'm not sure if testdrive can be used to supplement the third-person sample - if not, just use the below)
Togo's pencil hovered over the page as she considered where to start. Now that she was moved in and had some time to herself, there was a lot to go over. Writing something down seemed like an easier way to do it.
Flamine = Vertex?
She started with the thought that had been running through her head since the beginning. That presentation hadn't been exactly forthcoming with information about the Flamine, and she had only ever gotten the most basic outline of the story behind the Vertex. On top of that, could it really be a coincidence that her world was destroyed by the Flamine right after she let the Vertex in? There's no reason they couldn't be at least two different incarnations of the same malevolent force. Does that make CERES something like Taisha writ large?
Two threats?
Alternately, maybe there WERE two different alien races attacking. The timing would have to be pretty strange, but maybe the Flamine just took advantage of the hole she opened in the barrier. It at least explained any differences between the two forces, and lined up more closely with what CERES had to say about them.
Single master?
A third theory - the Vertex and the Flamine both service the same leaders. What leaders? The gods, maybe - Sonoko did say that they were who sent the Vertex. This would probably be the worst situation of all, because it implies that there are two distinct enemy forces, but that they're cooperating towards a common goal of the eradication of mankind.
Togo frowned at the list of options. Not enough information to be sure of what was going on, but enough to paint a number of bleak pictures. She moved down to the second half of the page to list out possible ramifications of her theories.
CERES failure = Total Destruction
If they fail, then it didn't matter what the Flamine are. Her home had already been destroyed, so unless there's a change to the status quo, it would stay destroyed. Doomed scenario.
Two threats + CERES success = Total Destruction
If CERES's default assumptions were correct, then it didn't matter whether or not the Flamine were defeated. The Vertex had already breached the wall, and her world was doomed. It would be saved only to be destroyed by an unrelated enemy. Doomed scenario.
Single master + CERES success = Total Destruction
The same logic as before. If the Flamine weren't the true enemy, then the gods would just be able to summon up more, greater forces to replace them. Doomed scenario.
Flamine are Vertex + CERES success =
Togo paused before continuing. Could such a thing really be possible? Did CERES really have a way to stop something as relentless and invincible as the Vertex? It seemed unimaginable, but something made her hesitate. After a moment's reflection, she realized it was the thought that Yuna wouldn't accept her answer.
That's right. What would Yuna say right now? Togo could practically hear her quoting the Hero Club tenets. Try not to give up. You're likely to succeed if you try. No matter how desperate the situation got, she never stopped repeating those silly rules. Togo smiled faintly, and finished the line with one more word, not really believing it even as she wrote it down.
Flamine are Vertex + CERES success = Hope?
◎ Is your character retaining any previous game memories? No